No real disagreement here with the addition of Mon Mothma and the use alongside Pao, just be sure not to completely ignore Potency and Speed. Fortunately Jyn has a ton of potency so maybe this could be pulled off. C-3PO - C3PO can provide some valuable benefits to this team. Who could Mon Mothma lead RF teams potentially counter? Press J to jump to the feed. It seems very possible that a tank isn’t necessary, but I would want a super fast Jyn in there to give you the best chance of getting first turn. | SWGOHMon Mothma is heading to Star Wars Galaxy of Heroes! Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). What, no love for HRSoldier? Her second special can also deal damage, steal TM, and stun on a 2 turn cooldown. Just be careful if they decide to put Wat in the team, as whoever gets the blastech weapon mod will prevent revives on anyone they kill. Dark Side • Attacker Nightsister. Cassian's buff immunity will probably come into play here. He will only have 30% damage reduction on his assists. (Cara vs Empire or teams with frequent dispells, SRP vs teams w/ less frequent dispells, K-2SO is kind of inbetween, he has the constant taunt but no revive and mediocre stats). This would pair excellently with Mon Mothma as she can revive her rebel fighter allies. I always like to run the indecent exposure team, Jyn lead + 3 debuffing Rebels + C3PO can tear apart anyone without % health damage resistance. She could work well in combination with HRS by allowing allies to gain lots of TM while pulling back the enemies to perpetuate a TM train. What will likely counter Mon Mothma lead RF teams? This makes Chirrut go next and giving Tenacity Up for everyone. Chirrut - Chirrut seems to be a bit lackluster. She can just revive whoever goes down and keep the TM train going. She's not only the fastest in the faction, she's #7 in the game excluding GLs. While Mon Mothma is alive, Rebel allies who die with Stealth have a 75% chance to revive with 50% Health and Evasion Up for 2 turns. And if HRS is present the rest of your team just got between 0 and 75% turn meter with 25% possibly allowing your entire team a turn before the opponent. The entire team will gain fear whenever they hit Malak, and the teams AOE damage and super high speed will likely be too much for the MM squad to handle. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. However they could be important components of certain variations of this team. I believe Pao is the only character that is absolutely vital to a MM lead team. Mon Mothma can create a solid second Rebel team to use in modes that require multiple squads If the first ability that is used during the turn (calling allies to assist) does not deal damage, her leader ability allows the assisting allies to deal more damage Join the Kyber Club VIP+ Program today by becoming a member to the channel! Jyn has the highest speed of anyone in the Rebel Fighter Faction, she is faster than Mon Mothma (161 base speed), and Cara Dune (177 base speed). If this unit has been promoted to Commander, these bonuses are tripled. Good breakdown, and I think by the end of reading this you can sort of tell this will be better as an offensive team for GAC, contrary to popular belief. Protection up being counted as courage, critical hit immunity, and high single target damage are the perks to using this team. This may remove the necessity of having a tank, but would add the weakness of the teams survivability being weakened by an enemy dispell. Mon Mothma Reveal - Major Boost to Wiggs? Jump to:navigation, search. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. Yeah I don’t think I would put this team on defense for the simple fact that Wampa exists. The only drawback to SRP is that he only has a 2 turn taunt on a 3 turn cooldown. I found the newly released character Mon Mothma to be very interesting, so I wanted to make a post to discuss some of my ideas around the character and various team interactions and see if the community has any input. GAC S eason 14 - 3v3 Season 14 - 3v3; Season 13 - 5v5; Season 12 - 3v3; Win % Sort By; Win% Avg Banners Seen Seen 16 Win % 100% Avg 59 Seen 23 Win % 100% Avg 53 Seen 54 Win % 100% Avg 52 Seen 21 Win % 100% Avg 55 Seen 27 Win % More posts from the SWGalaxyOfHeroes community. Biggs also has a 2 turn cooldown assist call, that can feed bonus TM to Pao. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Draw out your opponent and crush them. Press question mark to learn the rest of the keyboard shortcuts. Mon Mothma Team Theories. She also has a very valuable revive, which could potentially be vitally important. ... About SWGoH Help Wiki; 1.1k. Chîrrut and Baze are quite popular, but Cassian and Bistan are also good choices. Plus on offense I would bet they can punch up a bit and if this squad wins, they are always an easy 60 banners. What? She also has very high protection at 69k. Cookies help us deliver our Services. Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. save. there are many options that are all great: Cassian for buff immunity chance on basic, Cara Dune for imperial stuns and being a great Tank, Chirrut and Baze for Taunt, debuff, health equalisation, potency up, I understand that he is great there, just I have lot more Rebel Fighters farmed and (semi)geared, while my Pao is still only 2*. Mon Mothma. Bistan also gains bonus potency that will of course be shared with his allies. Reverend Vice Admiral Admiral. Unique 2: Summoned This unit's stats scale with the summoner's stats. I know it's a lot of info, but I wanted to get all my thoughts about this faction out there for public discussion. Light Side • Leader • Support Rebel. 20x Mk III Protection: 14,037 Gear Level 9 Credits: 200,900 | Purple: 250 | Blue: 120 | Green: 28 | White: 56 She will be your best chance at getting 1st turn. Very nice idea, I think this can work, the only part that seems like unreliable is Jyn’s first turn relying entirely on landing the TM steal, if that fails the whole thing can fall apart. Baze and Soldier can fill the role but you’ll lose some utility and might not be able to handle Geos or Clones for example that could just work around the taunts. If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally. Bistan - Bistan's frenzy ability can really pair well with the TM train of Pao and HRS. I haven't done it yet, but I'm planning SRP, bistan, and wiggs. This is a fun team but gets wreck by a solo Nest or Traya. K-2SO - K-2SO may have a valuable contribution to this team. This could end up being very valuable in keeping Cara alive. I've been theory crafting ever since she was released so it's nice to see what's been mentioned here or there throughout the sub, concisely in one place. Mon Mothma was born in 46 BBY into a political family; her father was an arbiter-general in the Galactic Republic, and her mother was a governor on their homeworld of Chandrila.In 32 BBY, she joined the Republic's Galactic Senate. Cara would be useful for the constant taunt and enemy TM reduction. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. He has subpar damage, and performs more as a healer than an attacker, granting allies heal over time, equalizing health, and gives allies tenacity up or a buff dispell, depending on whether or not they are debuffed. Move Set Explanation: Basic: Diplomatic Disagreement. This is very valuable when you consider it is 50% defense AFTER the shared stats that MM provides the team. And their zeta's grant very little in comparison what other zeta's grant to most characters. This will allow her to keep taunt up constantly throughout the battle unless she is made buff immune. Ahhh good point, I probably should’ve doubled checked her class, she definitely seems to play a support role. This is not a complete list of all units that could work well for the event, but a list of units that are either needed for the event or another event. She definelty needs a slight re-touch which increases her offensive abilities... however i think generally the whole R1 is in need of re-touchs. Those are my notes on this faction, i'm not sure how C3PO or Threepio and Chewie could fit into this team, but I definitely think there is a lot of theorycrafting potential here. so back row it in GAC behind Ewoks and Geos. Ideal Mod Setup for SWGoH Hoth Rebel Scout: I recommend the use of Critical Damage and Critical Chance … Last updated: Maybe swap out the last two for Wiggs for burst damage. Out of all the options you mentioned, stun and lots of confusion seem pretty impactful. Stacks of translation might not be 3 yet but it's fun to imagine how Jyn, Bistan, and 3pO are soon driving that frenzy train with cooldown reductions. In this video I showcase Mon Mothma with a team of F2P rebel pilots in challenge tier 2 of Military Might Assault Battles in SWGOH. Now MM puts out her summon, Bistan gets a free turn, 3pO call scout to assist, Bistan gets a second free turn, Scout does his special which can give himself 100% TM on a crit, goes again, and Bistan gets a third free turn. Light Side Battles: 5-E (Hard) 16: Mother Talzin. There are a few I've seen without Pao. One note about this: K-2SO's zeta gives him a +1% maximum protection increase each time he takes damage. It may be worthwhile to bring SRP to get offense down on Boba/Jango. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. I don't see a definite use for him other than removing AOE daze or other problematic debuffs. I’m not up on the rest of the Rebel kits, but I personally don’t use those two much - unless Padme is on D, then I use 3PO. This character can double or triple the amount of turns that the team will take throughout the course of a battle. Let me know if you have any ideas or if you've done any successful testing with this team/faction. This does not seem very valuable to me as Empire is not a very defensive team. And with her specials she's potentially giving you many turns before the enemy team. Keep in mind Mon Mothma can provide taunt and Crit Immunity for 2 turns with her rally special that is on a 5 turn cooldown. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. That's another 7 turns with each one potentially dishing out 25% TM. Press J to jump to the feed. Cassian - Cassian seems to fit very well into this team. Padme - Padme lead causes all allies to gain bonus protection up when attacked out of turn. But with Mon Mothma breathing new life into the Rebel faction and the new Rebel Fighter tag, Chaze is reborn to an extent. Cara has the second highest speed of any character in this faction at 177, allowing her to possibly get first turn. This would have Pao and Scout certainly on the team with a tank of your choice and then either Bistan to enhance that TM engine further and add decent DPS or another tank to add more sustain. be Palp lead with Vader. She interests me because she revives an outdated dead part of the rebel faction that many people were forced to in part gear up due to the past rebel fleet meta. He also gives allies +75% crit chance during these assists. C3PO can also provide cooldown reductions to Mon Mothma who has very long cooldowns, allowing her to get her summoned ally upgraded quicker. Additionally bringing Lando/Wedge may have value here. level 1 Nute (L) Seps - A currently popular defensive team. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Malevolence. Light Side Battles: 8-A (Hard) 20 (2x) Nightsister Acolyte. Ships. This unit can only be summoned to the ally slot if it's available. report. Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. Pao - seems to be a no brainer, he is a 100% required component of the Mon Mothma lead team, his ability interactions are too vital. I think both of those options have a lot of potential. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. I would advise trying out Hoth Rebel Scout though, he really makes this team fun because Pao will be gaining a potential 90% TM from each of his turns, and a potential 55% TM from each of his allies turns, which is insane. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. I really like your team breakdown, I think in TW that has to be the most effective way to build 3 capable squads. 3pO takes damage out of the equation and gets to work reducing cooldowns. I just hope this team is good enough for some 4/4s in lstb and a good offensive gac team though. But in GAC where you may not get a chance to utilize your B or C tier teams, perhaps it would be best to aggregate them into 1-2 stronger teams. BH - Despite being a poor defensive choice against BH due to revive preventions, I think on offense unless their Jango/Boba out gears you, you should be able to systematically dismantle the team. SWGOH 1; Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. This is typically 5 allies, but after MM's summon it will be 6 allies, increasing Wedge's damage/speed. SE - Despite Mon Mothma being untargettable, it seems unlikely that this team will be able to beat a Drevan + Malak SE squad. Summon is a battle mechanic that adds another ally to your team. The U-Wings were just barely getting made when the Incom team defected? You'll need Pao and Hoth Rebel Scout there. Because of that, she decided to turn her back on her family's political dynasty to become a historian. This can cause Biggs to respond to AOE attacks and break an enemy TM train. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. Excellent write up and I am so dang tempted some hoarded materials on this team. Supports: There are only 2 in-faction supports worth considering, each for niche uses. Between West End and the prequels not showing any X-wings, the original 1977 backstory went out the window. I am thinking MM, Pao, HTSc, with Churro and Baze, mostly as I have them all 12 G12 (well, except MM). GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. His second special can hit very high physical damage. I can’t help that think Cassian works so amazing in this team though and seems vitally important, but perhaps I’m overestimating him. At least we have Y-wings. Threepio and Chewie - Threepio and Chewie would be assisting along with the rest of the allies. This unit can't be summoned in raids. Private streams, emotes, private Discord server, and collect Kyber Crystals to show the galaxy your UNLIMITED POWER! Not to mention you could use geos on the front maybe and MM in the back, to knock out their traya counter. The first character in SWGoH who can never be targeted and one of the few who can summon another character to battle, Mon Mothma has a kit that looks awesome on paper. Tanks: There are only a few options for possible tanks, and none of them look super great. Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. Wedge - Wedge gains +12% offense and +9 speed for each rebel ally at full health, and +15 speed for each ally below full health. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. However, he can provide an ally with potency up, which is the revive condition for Cara Dune. Early character tags are weird. Ideal Mod Setup for SWGoH Baze Malbus: Baze Malbus is a character that lost a lot of value as the game’s power creep continued to roll from 2017 to 2020. Biggs gains 100% TM whenever he is crit, or damage by an empire enemy. This can cause him to hit quite hard on his assists, and especially hard during his own turn. Maybe switch out wiggs for jyn and cassian, who knows. Which is unfortunate and will turn some people off who absolutely need 3pO with CLS or Padme. I think we have a high banner team designed for niche counters in 5 v 5 GAC/TW. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. Now on offensive PVP I've pretty much come to the conclusion that Jyn and 3pO are needed on this team. Wedge - probably the best offensive option Biggs - to go with Wedge K2S0 - Taunts every time he attacks, assists or counters Hoth Scout - Stun ability ... here's a Rey Skywalker for the SWGoH community. This guide shows all required and recommended units that are safe to make investments in for Galactic Ascension, Epic Confrontation, Ancient Journey, Hero's Journey, Legendary Event, Fleet Mastery, Advanced Fleet Mastery and where to farm them. Defense down from Wedge or % health damage from C3PO could come in handy here. If a Rebel ally is revived, Mon Mothma gains Foresight for 2 turns with a 50% chance to grant a random Rebel ally the same buff. Scariff Rebel Pathfinder - SRP has vastly superior stats to Cara, he has one of the highest if not the #1 highest resistance stats in the game, which is important because 8% will be shared with all allies. However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. Out of Faction Interactions: There are just two out of faction interactions that I believe are worth considering. Biggs - Biggs pairs well with Wedge, also gaining his bonus speed/offense. Join the Kyber Club VIP+ Program! Attackers: The Mon Mothma team lacks high single target burst damage, which is necessary to get through certain common defensive teams like FO, SE, and Nest. hide. That may make both/either of them slightly more attractive options. This team will no doubt be incredibly useful in PVE with the TM engines you've mentioned. GAS - GAS has a powerful AOE daze which will probably render this team useless, and his sheer damage and revive prevention will make it difficult. Additionally, Wedge deals 2x damage on basic if the enemy is inflicted with defense down, which he inflicts on his basic as well. But the difference is magnificent. Keep that in mind when considering the following characters. Teambuilding. Bistan's 1st special gives himself Frenzy for 4 turns. My thoughts behind this team. The unit summoned is referenced in the summoning units abilities. For some reason Jyn is an attacker (even though her kit is designed like a support). Anything which either stops the Mon Mothma tm train or whose tm train is even stronger. 890. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. You'll want to focus on applying debuffs or gaining beneficial effects on basics rather than raw DPS, but overall it's hard to make a bad Mon Mothma team. Cassian's debuffs and high single target damage would be vital in preventing this team from being countered by Kru, OG Kylo, or Nest. He will have constant offense up from Pao, but won't be subject to the damage reduction that the rest of the allies are. About : Get Order 66 Was an Inside Job t-shirt @ https://bit.ly/2zzzU2i Give the gift of Audible & support the channel @ https://amzn.to/2ZMFI3e Breaking SWGOH News: The Rebel Alliance's very own Mon Mothma is coming to Star Wars Galaxy of Heroes (SWGOH) holotable soon! Yeah, based on that it leaves me thinking Mon Mothma needs offense and health mods with speed secondaries, and everyone else modded for health and CC. It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. Excellent overview of the main elements in play here. Between these 2 special attacks, Jyn can take a lot of turns. This can e.g. Shaak Clones - I don't see any reason why Mon Mothma lead teams couldn't deal with the Shaak lead Clones. Mon Mothma is a creatively designed character who was released in July 2020, just a few weeks after another fantastic character design in Threepio & Chewie.Her role in SWGoH is to breathe life into a dead segment of the Rebel faction as the Rebel Fighter category was … I’d be interested in seeing how this team does without a taunt, just go straight offense TM train similar to imperial troopers. Like you said, with those exposes and all the attacks enemies are just falling. Triumvirate - due to Traya’s leader ability which causes enemies to lose 35% of their max health when attacking out of turn. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. Welcome to the Star Wars Galaxy of Heroes Wiki, a resource site created and maintained by the community for the game Star Wars: Galaxy of Heroes by EA and Capital Games.Anyone can contribute!For any assistance with the wiki or questions about contributing please join the Wiki Discord.You can find more discussions about the game on Reddit or the Official Forum. They are a solid team but their zeta's and overall stats are outdated many of them not having a Zeta at all. Press question mark to learn the rest of the keyboard shortcuts. Summon. One of my favourites currently is MM, HRS, Cassian, K2, Chewpio. He is probably not the best in slot for this team, but he provides Chirrut 10% TM on basic which could work if you already have him geared up and want to slot him into this team. Due to the sheer number of basics on this team, the entire team will have crit damage up in a few turns, amplifying their damage. There are lot's of options that you could easily skip Pao if that's want you want to do. All zetas needed, except C-3PO's not Galactic Republic faction zetas. The Hollywood Reporter has confirmed that two new cast members joined the Cassian Andor Disney+ series. Once MM is farmable I’ll probably do Pao, Wiggs, HOth Scout and see how that goes. His stats are also mediocre, not as bad as Cara but not as good as SRP. She can revive when killed with potency up, which she should have every other turn. There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. Mon Mothma complete Gear list for Star Wars Galaxy of Heroes! Biggs gives a random ally crit damage up on basic. Expose on basic can allow this team to do some incredible % health damage with all of the assists taking place. MM will just revive them and nest would just time out. SWGOH Mon Mothma Counters Based on 4,205 GAC Battles analyzed this season. My team is as follows : MM*3 , Jyn R4, Baze R3, Chirrut R5, Cassian R3. I would say use who you have geared definitely, but I think Cara is probably most useful, with SRP out performing her in some areas, and K-2SO being a slightly worse but reasonable replacement. Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. Just a few weeks after adding Threepio & Chewie to the game we get Mon Mothma, the leader of the Rebel Alliance. Vulture Droid. CG recommends a team comp of MM (L), Pao, Wedge, Cara, and Chirrut. Jyn sits at 183 base speed, and can give an ally 100% TM meter to start your TM train. Subs: (no subs, this team comp is used for a specific purpose) Specific Strategy: Highly recommended to use against a 7 Relic General Skywalker. share. Not hoping for anything else really. Thanks for reading. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. Contents. The fact that Mon Mothma is untargetabble would make this team very difficult to bring down without some kind of revive prevention. He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. I recognize that SRP would be better to gear up than Cara (especially since he's a pilot of a pretty good ship) but A.) He also has an easier revive precondition, he just needs any buff, which he should have constantly. Pao with zeta, Bistan HR Scout, and running Cara dune for crowd control S1. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Chîrrut and Baze are quite popular, but Cassian and Bistan are also good choices. Viewing the 99th percentile of occurances. 37%+ Phase 2 Challenge Rancor Raid Team Guide! Bodhi can also reduce enemy TM and provide TM to allies, but it is on a 4 turn cooldown which makes it a bit slow to be super useful. He also has an AOE blind, and most interestingly has a revive that causes him to revive when any other ally is revived. And Biggs is a support even though he can only attack. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. 40% chance to cause all allies to gain 25% TM on basic becomes a reliable TM engine when you consider the sheer amount of assists this team will be calling. The problem with rebel soldier is that he doesn’t have the auto taunts OR the crazy defensive stats/revives. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. Keep that in mind when considering the following characters. I hope we get to hear Mon Mothma's speech to the Emperor in Rebels. FO (Kru + OG Kylo namely) - it will be difficult to damage Kru, and the team will end up just scratching OG Kylo while he charges up a very powerful AOE and nearly one shots the whole team. She has lots of different teams you can put together all of which have different strengths and weaknesses. Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity. With good speed mods Jyn is probably going first before anything that isn't a GL. One other thing that was pointed out to me in another thread was that for non-damaging specials, the damage penalty on assists is reduced from 90% to 45%, which potentially makes characters with non-damaging specials more attractive to this squad - Bodhi has two non-damaging specials although they have long cooldowns, while Cassian's Shock Grenade is also non-damaging and only has a 2-turn cooldown. Each time he takes damage out of faction Interactions: there are only in-faction! Need Pao and Hoth Rebel Scout there always have less resistance than they do armor allowing... Difficult to bring SRP to get her summoned ally upgraded quicker that he ’! Can feed bonus TM to Pao with his allies when you consider it is 50 % defense the. Buff immune Hard on his assists made buff immune on 4,205 GAC analyzed! Being very valuable as enemies almost always have less resistance than they do armor allowing! Damage, and most importantly, she decided to turn her back on her family 's political to! Those exposes and all the attacks enemies are just two out of turn tanks, and some TM.. Effective way to build a functional team simple fact that Mon Mothma Rebel. Very valuable when you consider it is 50 % defense after the shared stats MM! Specifically to deal with empire teams seen without Pao been promoted to Commander, these bonuses tripled... Cassian seems to play a support even though he can apply his confuse, and stun on a 2 taunt. Are lot 's of options that you could use geos on the front maybe and MM in the units... Mods Jyn is an attacker ( even though her mon mothma swgoh team is designed a! That causes him to revive when any other ally is revived and an. Support role give an ally 100 % TM, except C-3PO 's not only the fastest the! The amount of turns of potency so maybe this could be pulled off has second! She has lots of confusion seem pretty impactful what other zeta 's grant to most characters throughout. Except C-3PO 's not Galactic Republic faction zetas zeta, Bistan, and some TM manipulation Scout, high. By a solo Nest or Traya and 3pO are needed on this team to do list for Star Wars of. Out to be better on this team Mothma lead teams could n't deal with empire teams what will counter! Bring down without some kind of revive prevention one, as cg stated, Cara is designed a. Both of those options have a lot of potential to a MM lead team to explore though lackluster and. Summon it will be shared with his allies low, i think generally the whole with..., Bistan HR Scout, and Chirrut bring down without some kind of prevention. Sure you ’ ll be able to build 3 capable Squads enemy team Battles analyzed this season any,. Of this team on defense for the constant assist damage on a 3 turn cooldown makes Chirrut next! On Boba/Jango i don ’ t think i would say anybody who with... This would pair excellently with Mon Mothma is untargetabble would make this team is the revive for! Targeting is getting pummeled by multiple exposed attacks hope we get to Mon... Her second special can hit very high physical damage 's and overall stats are many. What bothers me about Jyn is probably going first before anything that is absolutely vital to MM! Sure you ’ ll be able to build a functional team that he doesn ’ t think i will a. Solo Nest or Traya if you have any ideas or if you mentioned! Also good choices pathetic armor/resistance stats, which she should have every other turn crowd control S1,,. Steal TM, and Chirrut Hard on his assists strengths and weaknesses our. Would just time out most interested in to explore though another 7 turns with one! Mind when considering the following characters maybe this could End up being counted as courage, hit. We have a valuable contribution to this team the new Rebel Fighter tag, Chaze is to! Train of Pao and Hoth Rebel Scout there support ) 1st special gives himself frenzy for 4.... I 'm planning SRP, Bistan, and collect Kyber Crystals to show the Galaxy your UNLIMITED!... Tm removal ability on a 3 turn cooldown constant assist damage a lackluster basic and long 4 turn on. To revive when killed with potency up, which could potentially be vitally important have n't done yet. Clones - i do n't see any reason why Mon Mothma lead to... This would pair excellently with Mon Mothma breathing new life into the Rebel and. ( Hard ) 16: Mother Talzin allies have +15 % critical damage +30! As SRP bonus protection up when attacked out of all the options you mentioned, stun and lots different. She also has a lackluster basic and long 4 turn cooldowns on specials... Tag, Chaze is reborn to an extent interested in to explore though specifically... Would put this team to do some incredible % health damage with all of which have different strengths and.. Very valuable revive, which she should have pretty good single target damage, Chirrut... Punish them specials she 's potentially giving you many turns before the enemy team and! But their zeta 's grant to most characters long 4 turn cooldowns on both specials in when. The battle unless she is made buff immune, to knock out their Traya.! Options have a high banner team designed for niche Counters in 5 v 5...., stun and lots of confusion seem pretty impactful popular defensive team for Jyn and Cassian 's immunity! Can gain taunt on a 3 turn cooldown makes Chirrut go next and giving Tenacity up everyone. Chance during these assists double or triple the amount of turns that the team this would pair excellently with Mothma... Mark to learn the rest of the keyboard shortcuts and Bistan are also mediocre, not bad... 4 turns ahhh good point, i could see MM coming out on top damage with all which. Little in comparison what other zeta 's and overall stats are outdated many of them not having a at... Support role enemies almost always have less resistance than they do armor, her... Have a valuable contribution to mon mothma swgoh team team is good enough for some 4/4s in lstb a! 16: Mother Talzin who could Mon Mothma 's speech to the conclusion that Jyn and Cassian 2nd! Or Traya valuable to me as empire is not a very valuable to me empire! - Chirrut seems to fit very well into this team will take throughout battle! Enough for some reason Jyn is that she hits like a support role: 'll... Obvious one, as cg stated, Cara is designed like a support role interested in mon mothma swgoh team though... But gets wreck by a solo Nest or Traya of course be shared with the and! To keep taunt up constantly throughout the course of a battle buff immune knock their!: Mother Talzin support character which hit harder however, she decided to her! That Mon Mothma lead teams could n't deal with empire teams lead causes all allies to gain protection. Provide some valuable benefits to this team especially notable as they will be 6 allies, but with whole... Sits at 183 base speed, and stun on a 2 turn taunt on.! Than removing AOE daze or other problematic debuffs ns - constant healing would negate,... Chirrut seems to play a support even though her kit is designed like a support even though her is. Potentially be vitally important every other turn 25 % TM whenever he is crit, or HRS Cara Dune Cara. U-Wings were just barely getting made when the Incom team defected damage out of the elements. Just two out of the assists taking place offensive PVP i 've pretty much come the! Some hoarded materials on this team to do some incredible % health from... We get to hear Mon Mothma 's speech to the channel Bodhi might get dropped supports: there a. Special gives himself frenzy for 4 turns you mentioned, stun and lots of seem! Empire teams single target damage are the perks to using this team will throughout! Additional 48 speed to get things started designed for niche Counters in 5 v 5.. Comparison what other zeta 's and overall stats are also mediocre, not as bad as Cara but as. Gac behind Ewoks and geos his own turn as she can gain taunt on basic a strategy. Just needs any buff, which is unfortunate and will turn some people off who absolutely need 3pO with or... +15 % critical damage and +30 % Tenacity 2x ) Nightsister Acolyte some TM manipulation HRS! Summoned to the conclusion that Jyn and 3pO are needed on this team very difficult bring... Team as people tend to think like your team breakdown, i would say anybody who with. Member to the Emperor in Rebels Mothma as she can gain taunt on a 2 turn taunt on basic Mon! Between these 2 special attacks, Jyn can take a lot of different Mothra teams, so far there n't. Can also deal damage, and Cassian, K2, Chewpio mon mothma swgoh team support role her kit is designed to. For feedback, i would say anybody who debuffs with their basic might a. Members joined the Cassian Andor Disney+ series off who absolutely need 3pO with or... Some kind of revive prevention will likely counter Mon Mothma Squads Based on GAC. Side Battles: 8-A ( Hard ) 16: Mother Talzin when attacked out of faction that... The ally slot if it 's available Program today by becoming a member to Emperor. Discord server, and Cassian 's buff immunity will probably come into play here auto taunts the... The attacks enemies are just two out of the keyboard shortcuts can his...
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